Windows.Graphics.DirectX.Direct3D11 Namespace
Important
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Provides Windows Runtime projections of Microsoft Direct3D APIs to enable Windows Runtime applications and components to exchange Direct3D surfaces and devices.
Structs
Direct3DMultisampleDescription |
This is a Windows Runtime equivalent of the Desktop DXGI_SAMPLE_DESC structure. |
Direct3DSurfaceDescription |
This is a Windows Runtime equivalent of the Desktop DXGI_SURFACE_DESC structure. Describes an IDirect3DSurface. |
Interfaces
IDirect3DDevice |
This represents an IDXGIDevice, and can be used to interop between Windows Runtime components that need to exchange IDXGIDevice references. |
IDirect3DSurface |
This represents an IDXGISurface and can be used to interop between Windows Runtime components that need to exchange IDXGISurface references. |
Enums
Direct3DBindings |
This is a Windows Runtime equivalent of the Desktop D3D11_BIND_FLAG enumeration. Identifies the ways in which a resource may be bound to the graphics pipeline. |
Direct3DUsage |
This is a Windows Runtime equivalent of the Desktop D3D11_USAGE enumeration. Identifies expected resource use during rendering. The usage directly reflects whether a resource is accessible by the CPU and/or the graphics processing unit (GPU). |