AudioFrameInputNode.QuantumStarted Event
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Raised when the audio graph is ready to begin processing a new quantum of data.
// Register
event_token QuantumStarted(TypedEventHandler<AudioFrameInputNode, FrameInputNodeQuantumStartedEventArgs const&> const& handler) const;
// Revoke with event_token
void QuantumStarted(event_token const* cookie) const;
// Revoke with event_revoker
AudioFrameInputNode::QuantumStarted_revoker QuantumStarted(auto_revoke_t, TypedEventHandler<AudioFrameInputNode, FrameInputNodeQuantumStartedEventArgs const&> const& handler) const;
public event TypedEventHandler<AudioFrameInputNode,FrameInputNodeQuantumStartedEventArgs> QuantumStarted;
function onQuantumStarted(eventArgs) { /* Your code */ }
audioFrameInputNode.addEventListener("quantumstarted", onQuantumStarted);
audioFrameInputNode.removeEventListener("quantumstarted", onQuantumStarted);
- or -
audioFrameInputNode.onquantumstarted = onQuantumStarted;
Public Custom Event QuantumStarted As TypedEventHandler(Of AudioFrameInputNode, FrameInputNodeQuantumStartedEventArgs)
Event Type
Remarks
Use the FrameInputNodeQuantumStartedEventArgs.RequiredSamples property to determine how many samples are required to fill the quantum with data. Pass an AudioFrame into the AddFrame method to provide the required audio samples.