PlayToReceiver.TimeUpdateRequested Event
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Occurs when the current playback position has changed.
// Register
event_token TimeUpdateRequested(TypedEventHandler<PlayToReceiver, IInspectable const&> const& handler) const;
// Revoke with event_token
void TimeUpdateRequested(event_token const* cookie) const;
// Revoke with event_revoker
PlayToReceiver::TimeUpdateRequested_revoker TimeUpdateRequested(auto_revoke_t, TypedEventHandler<PlayToReceiver, IInspectable const&> const& handler) const;
public event TypedEventHandler<PlayToReceiver,object> TimeUpdateRequested;
function onTimeUpdateRequested(eventArgs) { /* Your code */ }
playToReceiver.addEventListener("timeupdaterequested", onTimeUpdateRequested);
playToReceiver.removeEventListener("timeupdaterequested", onTimeUpdateRequested);
- or -
playToReceiver.ontimeupdaterequested = onTimeUpdateRequested;
Public Custom Event TimeUpdateRequested As TypedEventHandler(Of PlayToReceiver, Object)
Event Type
TypedEventHandler<PlayToReceiver,IInspectable>
Remarks
For an example of creating a software Play To receiver, see Media casting.
async void receiver_TimeUpdateRequested(
Windows.Media.PlayTo.PlayToReceiver sender,
object args)
{
await dispatcher.RunAsync(
Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
if (VideoPlayer.Position != null)
receiver.NotifyTimeUpdate(VideoPlayer.Position);
});
}
Async Sub receiver_TimeUpdateRequested(
sender As Windows.Media.PlayTo.PlayToReceiver,
args As Object)
Await Dispatcher.RunAsync(
Windows.UI.Core.CoreDispatcherPriority.Normal,
Sub()
receiver.NotifyTimeUpdate(VideoPlayer.Position)
End Sub)
End Sub