XboxLiveEndpointPair.FindEndpointPairBySocketAddressBytes Method

Definition

Finds an existing XboxLiveEndpointPair instance, if one exists, associated with traffic between two given socket addresses, where the socket addresses are provided as arrays of Byte containing Winsock SOCKADDR_STORAGE or related structures.

Use this method to work backwards from incoming traffic to the XboxLiveEndpointPair associated with that traffic.

Important

This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.

public:
 static XboxLiveEndpointPair ^ FindEndpointPairBySocketAddressBytes(Platform::Array <byte> ^ localSocketAddress, Platform::Array <byte> ^ remoteSocketAddress);
 static XboxLiveEndpointPair FindEndpointPairBySocketAddressBytes(winrt::array_view <byte> const& localSocketAddress, winrt::array_view <byte> const& remoteSocketAddress);
public static XboxLiveEndpointPair FindEndpointPairBySocketAddressBytes(byte[] localSocketAddress, byte[] remoteSocketAddress);
function findEndpointPairBySocketAddressBytes(localSocketAddress, remoteSocketAddress)
Public Shared Function FindEndpointPairBySocketAddressBytes (localSocketAddress As Byte(), remoteSocketAddress As Byte()) As XboxLiveEndpointPair

Parameters

localSocketAddress

Byte[]

byte[]

Address of the local socket, as an array of Byte containing a Winsock SOCKADDR_STORAGE or related structure, for example, the array returned when you call GetLocalSocketAddressBytes.

remoteSocketAddress

Byte[]

byte[]

Address of the remote socket, as an array of Byte containing a Winsock SOCKADDR_STORAGE or related structure, for example, the array returned when you call GetRemoteSocketAddressBytes.

Returns

The XboxLiveEndpointPair that corresponds to the endpoints specified, or a null pointer if no such endpoint pair is found.

Applies to