SceneNode Class
Definition
Important
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Represents an element in the scene's visual tree.
public ref class SceneNode sealed : SceneObject
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 524288)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class SceneNode final : SceneObject
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 524288)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class SceneNode : SceneObject
Public NotInheritable Class SceneNode
Inherits SceneObject
- Inheritance
- Attributes
Windows requirements
Device family |
Windows 10, version 1903 (introduced in 10.0.18362.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v8.0)
|
Properties
Children |
Gets the collection of children of this node. |
Comment |
A string to associate with the CompositionObject. (Inherited from CompositionObject) |
Components |
Gets the collection of components for this node. |
Compositor |
The Compositor used to create this CompositionObject. (Inherited from CompositionObject) |
Dispatcher |
The dispatcher for the CompositionObject. (Inherited from CompositionObject) |
DispatcherQueue |
Gets the DispatcherQueue for the CompostionObject. (Inherited from CompositionObject) |
ImplicitAnimations |
The collection of implicit animations attached to this object. (Inherited from CompositionObject) |
Parent |
Gets the node that this node is a child of. |
Properties |
The collection of properties associated with the CompositionObject. (Inherited from CompositionObject) |
Transform |
Gets the transform that describes the position, rotation, and scale of this node. |
Methods
Close() |
Closes the CompositionObject and releases system resources. (Inherited from CompositionObject) |
ConnectAnimation(String, CompositionAnimation) |
Connects and animation. (Inherited from CompositionObject) |
Create(Compositor) |
Creates an instance of SceneNode. |
DisconnectAnimation(String) |
Disconnects an animation. (Inherited from CompositionObject) |
Dispose() |
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (Inherited from CompositionObject) |
FindFirstComponentOfType(SceneComponentType) |
Retrieves the first component of the specified kind. |
PopulatePropertyInfo(String, AnimationPropertyInfo) |
Defines a property that can be animated. (Inherited from CompositionObject) |
StartAnimation(String, CompositionAnimation, AnimationController) |
Connects an animation with the specified property of the object and starts the animation. (Inherited from CompositionObject) |
StartAnimation(String, CompositionAnimation) |
Connects an animation with the specified property of the object and starts the animation. (Inherited from CompositionObject) |
StartAnimationGroup(ICompositionAnimationBase) |
Starts an animation group. The StartAnimationGroup method on CompositionObject lets you start CompositionAnimationGroup. All the animations in the group will be started at the same time on the object. (Inherited from CompositionObject) |
StopAnimation(String) |
Disconnects an animation from the specified property and stops the animation. (Inherited from CompositionObject) |
StopAnimationGroup(ICompositionAnimationBase) |
Stops an animation group. (Inherited from CompositionObject) |
TryGetAnimationController(String) |
Returns an AnimationController for the animation running on the specified property. (Inherited from CompositionObject) |