HoldingEventArgs Class
Definition
Important
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public ref class HoldingEventArgs sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.None)]
class HoldingEventArgs final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.None)]
public sealed class HoldingEventArgs
Public NotInheritable Class HoldingEventArgs
- Inheritance
- Attributes
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Remarks
JavaScript: This object is accessed in a Holding event handler.
To support Holding with touch and pen/stylus input, specify Hold in the GestureSettings property.
To support Holding with mouse input, specify HoldWithMouse in the GestureSettings property.
The Holding event is fired twice: Once when holding starts (started) and again when holding ends (completed or canceled).
Note
This class is not agile, which means that you need to consider its threading model and marshaling behavior. For more info, see Threading and Marshaling (C++/CX) and Using Windows Runtime objects in a multithreaded environment (.NET).
Version history
Windows version | SDK version | Value added |
---|---|---|
2004 | 19041 | ContactCount |
2004 | 19041 | CurrentContactCount |
Properties
ContactCount |
Gets the number of contact points at the time the Holding event is recognized. |
CurrentContactCount |
Gets the current number of contact points for the ongoing Windows.UI.Input.GestureRecognizer.Holding event. |
HoldingState |
Gets the state of the Holding event. |
PointerDeviceType |
Gets the device type of the input source. |
Position |
Gets the location of the touch, mouse, or pen/stylus contact. |
Applies to
See also
- Windows.UI.Input
- Windows.Devices.Input
- Windows.UI.Core
- Windows.UI.Input.Inking
- Windows.UI.Xaml.Input
- TypedEventHandler<TSender,TResult>
- Custom user interactions
- UX guidelines for custom user interactions
- Touch design guidelines
- User interaction mode sample
- Focus visuals sample
- Input: Device capabilities sample
- Input: Simplified ink sample
- Input: Windows 8 gestures sample
- Input: XAML user input events sample
- XAML scrolling, panning, and zooming sample
- DirectX touch input sample
- Input: Manipulations and gestures (C++) sample
- Input: Touch hit testing sample
- Input source identification sample
- Touch injection sample
- Win32 touch hit-testing sample