IInkStrokeContainer.LoadAsync(IInputStream) Method
Definition
Important
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Asynchronously loads all InkStroke objects from the specified stream to the InkStroke collection that is managed by the InkStrokeContainer.
public:
IAsyncActionWithProgress<unsigned long long> ^ LoadAsync(IInputStream ^ inputStream);
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncActionWithProgress<uint64_t> LoadAsync(IInputStream const& inputStream);
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncActionWithProgress<ulong> LoadAsync(IInputStream inputStream);
function loadAsync(inputStream)
Public Function LoadAsync (inputStream As IInputStream) As IAsyncActionWithProgress(Of ULong)
Parameters
- inputStream
- IInputStream
The stream that contains the stroke collection. An IRandomAccessStream (requires IOutputStream) object can be specified instead.
Returns
The status of the asynchronous operation as the number of bytes fetched. For more information, see ReadAsync method.
- Attributes
Applies to
See also
- Pen and stylus interactions
- Get started: Support ink in your UWP app
- Ink analysis sample (basic) (C#)
- Ink handwriting recognition sample (C#)
- Save and load ink strokes from an Ink Serialized Format (ISF) file
- Save and load ink strokes from the clipboard
- Ink toolbar location and orientation sample (basic)
- Ink toolbar location and orientation sample (dynamic)
- Coloring book sample
- Family notes sample
- Inking sample (JavaScript)
- Simple inking sample (C#/C++)
- Complex inking sample (C++)
- Ink analysis sample