XamlUICommand Class
Definition
Important
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Provides a base class for defining the command behavior of an interactive UI element that performs an action when invoked (such as sending an email, deleting an item, or submitting a form).
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 458752)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class XamlUICommand : DependencyObject, ICommand
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 458752)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public class XamlUICommand : DependencyObject, ICommand
Public Class XamlUICommand
Inherits DependencyObject
Implements ICommand
- Inheritance
- Derived
- Attributes
- Implements
Windows requirements
Device family |
Windows 10, version 1809 (introduced in 10.0.17763.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v7.0)
|
Examples
Tip
For more info, design guidance, and code examples, see Command design basics.
If you have the WinUI 2 Gallery app installed, click here to open the app and see the StandardUICommand in action.
Remarks
Implements the ICommand interface (Windows.UI.Xaml.Input.ICommand for C++ or System.Windows.Input.ICommand for C#), adding various UI properties, methods, and events.
XamlUICommand derived classes
XamlUICommand is the parent class for StandardUICommand, which exposes a set of standard platform commands with pre-defined properties.
For a basic commanding example see the Button control, which is designed to make something happen when a user clicks it.
There are two ways to process a Button command (controls with a Command property support similar functionality):
- Handle the Click event
- Bind the Command property to an ICommand implementation that describes the command logic
XamlUICommand lets you specify UI through the control binding, such as an icon, label, description, and keyboard shortcuts (both an access key and a keyboard accelerator), without setting the individual properties.
Constructors
XamlUICommand() |
Initializes a new instance of the XamlUICommand class. |
Properties
AccessKey |
Gets or sets the access key (mnemonic) for this element. |
AccessKeyProperty |
Identifies the AccessKey dependency property. |
Command |
Gets or sets the command behavior of an interactive UI element that performs an action when invoked, such as sending an email, deleting an item, or submitting a form. |
CommandProperty |
Identifies the Command dependency property. |
Description |
Gets or sets a description for this element. |
DescriptionProperty |
Identifies the Description dependency property. |
Dispatcher |
Gets the CoreDispatcher that this object is associated with. The CoreDispatcher represents a facility that can access the DependencyObject on the UI thread even if the code is initiated by a non-UI thread. (Inherited from DependencyObject) |
IconSource |
Gets or sets a glyph from the Segoe MDL2 Assets font for this element. |
IconSourceProperty |
Identifies the IconSource dependency property. |
KeyboardAccelerators |
Gets or sets the collection of key combinations for this element that invoke an action using the keyboard. |
KeyboardAcceleratorsProperty |
Identifies the KeyboardAccelerators dependency property. |
Label |
Gets or sets the label for this element. |
LabelProperty |
Identifies the Label dependency property. |
Methods
CanExecute(Object) |
Retrieves whether the command can execute in its current state. |
ClearValue(DependencyProperty) |
Clears the local value of a dependency property. (Inherited from DependencyObject) |
Execute(Object) |
Invokes the command. |
GetAnimationBaseValue(DependencyProperty) |
Returns any base value established for a dependency property, which would apply in cases where an animation is not active. (Inherited from DependencyObject) |
GetValue(DependencyProperty) |
Returns the current effective value of a dependency property from a DependencyObject. (Inherited from DependencyObject) |
NotifyCanExecuteChanged() |
Notifies the system that the command state has changed. |
ReadLocalValue(DependencyProperty) |
Returns the local value of a dependency property, if a local value is set. (Inherited from DependencyObject) |
RegisterPropertyChangedCallback(DependencyProperty, DependencyPropertyChangedCallback) |
Registers a notification function for listening to changes to a specific DependencyProperty on this DependencyObject instance. (Inherited from DependencyObject) |
SetValue(DependencyProperty, Object) |
Sets the local value of a dependency property on a DependencyObject. (Inherited from DependencyObject) |
UnregisterPropertyChangedCallback(DependencyProperty, Int64) |
Cancels a change notification that was previously registered by calling RegisterPropertyChangedCallback. (Inherited from DependencyObject) |
Events
CanExecuteChanged |
Occurs whenever something happens that affects whether the command can execute. |
CanExecuteRequested |
Occurs when a CanExecute call is made. |
ExecuteRequested |
Occurs when an Execute call is made. |