BindableVectorChangedEventHandler Delegate
Definition
Important
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Represents the method that will handle the VectorChanged event.
public delegate void BindableVectorChangedEventHandler(IBindableObservableVector ^ vector, Platform::Object ^ e);
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.Guid(1649202401, 53255, 17329, 156, 3, 175, 77, 62, 98, 88, 196)]
class BindableVectorChangedEventHandler : MulticastDelegate
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.Guid(1649202401, 53255, 17329, 156, 3, 175, 77, 62, 98, 88, 196)]
public delegate void BindableVectorChangedEventHandler(IBindableObservableVector vector, object e);
Public Delegate Sub BindableVectorChangedEventHandler(vector As IBindableObservableVector, e As Object)
Parameters
- vector
- IBindableObservableVector
The object where the handler is attached.
- e
-
Object
Platform::Object
IInspectable
Event data, loosely typed.
- Attributes
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Remarks
Analogous to the VectorChangedEventHandler<T> delegate. Although the parameter e is of type Object, you can cast it to type IVectorChangedEventArgs.
This delegate supports the creation of data bindable collections in C++. When programming with .NET, you should use ObservableCollection(Of T) or implement IList and INotifyCollectionChanged. For more info, see Binding to collections.