PFND3DWDDM2_0DDI_GETRESOURCELAYOUT callback function (d3d10umddi.h)
The pfnGetResourceLayout callback function supports getting resource layout information.
Syntax
PFND3DWDDM2_0DDI_GETRESOURCELAYOUT Pfnd3dwddm20DdiGetresourcelayout;
void Pfnd3dwddm20DdiGetresourcelayout(
D3D10DDI_HDEVICE unnamedParam1,
D3D10DDI_HRESOURCE unnamedParam2,
UINT SubresourceCount,
D3DKMT_HANDLE *unnamedParam4,
D3DWDDM2_0DDI_TEXTURE_LAYOUT *unnamedParam5,
[out] UINT *pMipLevelSwizzleTransition,
D3DWDDM2_0DDI_SUBRESOURCE_LAYOUT *unnamedParam7
)
{...}
Parameters
unnamedParam1
hDevice [in]
A handle to the display device (graphics context).
unnamedParam2
hResource
A resource handle.
SubresourceCount
The subresource count.
unnamedParam4
Handle [out]
A kernel handle.
unnamedParam5
TextureLayout [out]
A pointer to a texture layout.
[out] pMipLevelSwizzleTransition
A pointer to a MIP level swizzle transition.
unnamedParam7
SubresourceLayout [out, optional]
A pointer to the subresource layout.
Return value
None
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10umddi.h (include D3d12umddi.h) |