D3D10_DDI_MAP_FLAG enumeration (d3d10umddi.h)

The D3D10_DDI_MAP_FLAG enumeration type contains flags that identify how to map to a subresource in a call to the driver's ResourceMap function.

Syntax

typedef enum D3D10_DDI_MAP_FLAG {
  D3D10_DDI_MAP_FLAG_DONOTWAIT,
  D3D10_DDI_MAP_FLAG_MASK
} ;

Constants

 
D3D10_DDI_MAP_FLAG_DONOTWAIT
The driver can call the pfnSetErrorCb function to set the ERR_WASSTILLDRAWING error code if contention exists between an application and hardware when the driver receives the call to ResourceMap.
D3D10_DDI_MAP_FLAG_MASK
A mask value that indicates the valid bitfields in a bitwise OR combination of the values from this enumeration.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3d10umddi.h (include D3d10umddi.h)

See also

ResourceMap

pfnSetErrorCb