D3D10_DDIARG_SUBRESOURCE_UP structure (d3d10umddi.h)
The D3D10_DDIARG_SUBRESOURCE_UP structure describes initialization information about a subresource.
Syntax
typedef struct D3D10_DDIARG_SUBRESOURCE_UP {
[in] VOID *pSysMem;
[in] UINT SysMemPitch;
[in] UINT SysMemSlicePitch;
} D3D10_DDIARG_SUBRESOURCE_UP;
Members
[in] pSysMem
A pointer to a buffer that contains the contents of the subresource to copy from.
[in] SysMemPitch
The pitch, in bytes, of the surface--that is, the distance, in bytes, to the start of the next row.
[in] SysMemSlicePitch
The pitch, in bytes, of the depth slice--that is, the distance, in bytes, to the start of the next depth, where a 3-D subresource is composed of width x rows x depth.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3d10umddi.h (include D3d10umddi.h) |