PFND3D12DDI_CREATE_SHADER_0026 callback function (d3d12umddi.h)

The user-mode display driver's PFND3D12DDI_CREATE_SHADER_0026 callback function creates a shader.

Syntax

PFND3D12DDI_CREATE_SHADER_0026 Pfnd3d12ddiCreateShader0026;

void Pfnd3d12ddiCreateShader0026(
  D3D12DDI_HDEVICE unnamedParam1,
  const D3D12DDIARG_CREATE_SHADER_0026 *unnamedParam2,
  D3D12DDI_HSHADER unnamedParam3
)
{...}

Parameters

unnamedParam1

[in] A handle to the display device (graphics context) for which to create the shader.

unnamedParam2

[in] Pointer to a D3D12DDIARG_CREATE_SHADER_0026 structure that describes the shader to create.

unnamedParam3

[out] Handle to the shader that the driver created.

Return value

None

Remarks

The D3D12DDI_DEVICE_FUNCS_CORE_XXX structure contains pointers to PFND3D12DDI_CREATE_SHADER_0026 callback functions for the various shader types that the driver supports.

Requirements

Requirement Value
Header d3d12umddi.h

See also

D3D12DDIARG_CREATE_SHADER_0026