D3D12DDI_DISPATCH_MODE_0108 enumeration (d3d12umddi.h)

The D3D12DDI_DISPATCH_MODE_0108 enumeration identifies a work graph's dispatch mode and which union member in D3D12DDI_DISPATCH_GRAPH_DESC_0108 to use.

Syntax

typedef enum D3D12DDI_DISPATCH_MODE_0108 {
  D3D12DDI_DISPATCH_MODE_NODE_CPU_INPUT_0108,
  D3D12DDI_DISPATCH_MODE_NODE_GPU_INPUT_0108,
  D3D12DDI_DISPATCH_MODE_MULTI_NODE_CPU_INPUT_0108,
  D3D12DDI_DISPATCH_MODE_MULTI_NODE_GPU_INPUT_0108
} ;

Constants

 
D3D12DDI_DISPATCH_MODE_NODE_CPU_INPUT_0108
The dispatch is a single node configured from the CPU. Use the NodeCPUInput union member.
D3D12DDI_DISPATCH_MODE_NODE_GPU_INPUT_0108
The dispatch is a single node configured from the GPU. Use the NodeGPUInput union member.
D3D12DDI_DISPATCH_MODE_MULTI_NODE_CPU_INPUT_0108
The dispatch is a multi-node configured from the CPU. Use the MultiNodeCPUInput union member.
D3D12DDI_DISPATCH_MODE_MULTI_NODE_GPU_INPUT_0108
The dispatch is a multi-node configured from the GPU. Use the MultiNodeGPUInput union member.

Remarks

For more information, see Work graphs.

Requirements

Requirement Value
Minimum supported client Windows 11, version 24H2 (WDDM 3.2)
Header d3d12umddi.h

See also

D3D12DDI_DISPATCH_GRAPH_DESC_0108

PFND3D12DDI_DISPATCH_GRAPH_0108