D3D12DDI_WAVE_MMA_INPUT_DATATYPE enumeration (d3d12umddi.h)
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The D3D12DDI_WAVE_MMA_INPUT_DATATYPE enumeration specifies the type of the input data for Direct3D matrix-multiply-accumulate (MMA) operations.
Syntax
typedef enum D3D12DDI_WAVE_MMA_INPUT_DATATYPE {
D3D12DDI_WAVE_MMA_INPUT_DATATYPE_INVALID,
D3D12DDI_WAVE_MMA_INPUT_DATATYPE_BYTE,
D3D12DDI_WAVE_MMA_INPUT_DATATYPE_FLOAT16,
D3D12DDI_WAVE_MMA_INPUT_DATATYPE_FLOAT
} ;
Constants
D3D12DDI_WAVE_MMA_INPUT_DATATYPE_INVALID Indicates an invalid input data type. |
D3D12DDI_WAVE_MMA_INPUT_DATATYPE_BYTE Indicates that the input data type is a byte. |
D3D12DDI_WAVE_MMA_INPUT_DATATYPE_FLOAT16 Indicates that the input data type is a 16-bit floating-point value. |
D3D12DDI_WAVE_MMA_INPUT_DATATYPE_FLOAT Indicates that the input data type is a 32-bit floating-point value. |
Remarks
For more information, see Wave MMA.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 11, version 24H2 (WDDM 3.2) |
Header | d3d12umddi.h |
See also
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