D3D12DDI_WAVE_MMA_INPUT_DATATYPE enumeration (d3d12umddi.h)

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The D3D12DDI_WAVE_MMA_INPUT_DATATYPE enumeration specifies the type of the input data for Direct3D matrix-multiply-accumulate (MMA) operations.

Syntax

typedef enum D3D12DDI_WAVE_MMA_INPUT_DATATYPE {
  D3D12DDI_WAVE_MMA_INPUT_DATATYPE_INVALID,
  D3D12DDI_WAVE_MMA_INPUT_DATATYPE_BYTE,
  D3D12DDI_WAVE_MMA_INPUT_DATATYPE_FLOAT16,
  D3D12DDI_WAVE_MMA_INPUT_DATATYPE_FLOAT
} ;

Constants

 
D3D12DDI_WAVE_MMA_INPUT_DATATYPE_INVALID
Indicates an invalid input data type.
D3D12DDI_WAVE_MMA_INPUT_DATATYPE_BYTE
Indicates that the input data type is a byte.
D3D12DDI_WAVE_MMA_INPUT_DATATYPE_FLOAT16
Indicates that the input data type is a 16-bit floating-point value.
D3D12DDI_WAVE_MMA_INPUT_DATATYPE_FLOAT
Indicates that the input data type is a 32-bit floating-point value.

Remarks

For more information, see Wave MMA.

Requirements

Requirement Value
Minimum supported client Windows 11, version 24H2 (WDDM 3.2)
Header d3d12umddi.h

See also

D3D12DDI_WAVE_MMA_DATA_0103