D3D12DDI_MULTI_NODE_CPU_INPUT_0108 structure (d3d12umddi.h)

The D3D12DDI_MULTI_NODE_CPU_INPUT_0108 structure describes the input data for multiple nodes within a work graph where the input is provided by the CPU.

Syntax

typedef struct D3D12DDI_MULTI_NODE_CPU_INPUT_0108 {
  UINT                         NumNodeInputs;
  D3D12DDI_NODE_CPU_INPUT_0108 *pNodeInputs;
  UINT64                       NodeInputStrideInBytes;
} D3D12DDI_MULTI_NODE_CPU_INPUT_0108;

Members

NumNodeInputs

The number of entries in the array that pNodeInputs points to.

pNodeInputs

Pointer to an array of D3D12DDI_NODE_CPU_INPUT_0108 structures.

NodeInputStrideInBytes

Distance between each D3D12DDI_NODE_CPU_INPUT_0108 structure in the array that pNodeInputs points to, in bytes.

Remarks

For more information, see Work graphs.

Requirements

Requirement Value
Minimum supported client Windows 11, version 24H2 (WDDM 3.2)
Header d3d12umddi.h

See also

D3D12DDI_DISPATCH_GRAPH_DESC_0108

PFND3D12DDI_DISPATCH_GRAPH_0108