D3D12DDI_RECORD_DISPATCH_GRID_0108 structure (d3d12umddi.h)

The D3D12DDI_RECORD_DISPATCH_GRID_0108 structure describes the SV_DispatchGrid field in a record.

Syntax

typedef struct D3D12DDI_RECORD_DISPATCH_GRID_0108 {
  UINT16 ByteOffset;
  UINT8  NumComponents;
  BOOL   b16BitsPerComponent;
} D3D12DDI_RECORD_DISPATCH_GRID_0108;

Members

ByteOffset

Byte offset of SV_DispatchGrid in the record.

NumComponents

Number of components in SV_DispatchGrid, [1...3]

b16BitsPerComponent

If TRUE, the components in SV_DispatchGrid are uint16, else uint32.

Remarks

For more information, see Work graphs.

Requirements

Requirement Value
Minimum supported client Windows 11, version 24H2 (WDDM 3.2)
Header d3d12umddi.h

See also

D3D12DDI_BROADCASTING_LAUNCH_NODE_PROPERTIES_0108

D3D12DDI_NODE_OUTPUT_0108