D3D12DDI_RECORD_DISPATCH_GRID_0108 structure (d3d12umddi.h)
The D3D12DDI_RECORD_DISPATCH_GRID_0108 structure describes the SV_DispatchGrid field in a record.
Syntax
typedef struct D3D12DDI_RECORD_DISPATCH_GRID_0108 {
UINT16 ByteOffset;
UINT8 NumComponents;
BOOL b16BitsPerComponent;
} D3D12DDI_RECORD_DISPATCH_GRID_0108;
Members
ByteOffset
Byte offset of SV_DispatchGrid in the record.
NumComponents
Number of components in SV_DispatchGrid, [1...3]
b16BitsPerComponent
If TRUE, the components in SV_DispatchGrid are uint16
, else uint32
.
Remarks
For more information, see Work graphs.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 11, version 24H2 (WDDM 3.2) |
Header | d3d12umddi.h |
See also
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