D3D12DDIARG_CREATERESOURCE_0088 structure (d3d12umddi.h)

The D3D12DDIARG_CREATERESOURCE_0088 structure contains the information needed to create or calculate the size of a resource.

Syntax

typedef struct D3D12DDIARG_CREATERESOURCE_0088 {
  D3D12DDIARG_BUFFER_PLACEMENT                ReuseBufferGPUVA;
  D3D12DDI_RESOURCE_TYPE                      ResourceType;
  UINT64                                      Width;
  UINT                                        Height;
  UINT16                                      DepthOrArraySize;
  UINT16                                      MipLevels;
  DXGI_FORMAT                                 Format;
  DXGI_SAMPLE_DESC                            SampleDesc;
  D3D12DDI_TEXTURE_LAYOUT                     Layout;
  D3D12DDI_RESOURCE_FLAGS_0003                Flags;
  D3D12DDI_BARRIER_LAYOUT                     InitialBarrierLayout;
  const D3D12DDIARG_ROW_MAJOR_RESOURCE_LAYOUT *pRowMajorLayout;
  D3D12DDI_MIP_REGION_0075                    SamplerFeedbackMipRegion;
  UINT32                                      NumCastableFormats;
  const DXGI_FORMAT                           *pCastableFormats;
} D3D12DDIARG_CREATERESOURCE_0088;

Members

ReuseBufferGPUVA

A D3D12DDIARG_BUFFER_PLACEMENT structure that specifies the GPU-side virtual address that the resource should have, if it does not need a new one assigned.

ResourceType

A D3D12DDI_RESOURCE_TYPE value that identifies the type of this resource.

Width

The width of the resource. This is in texels, if the resource is a texture, or bytes if the resource is a buffer.

Height

The height of the resource. This applies to two-dimensional and three-dimensional textures.

DepthOrArraySize

The depth, or array size of the resource used when the resource is three-dimensional, or arrayed respectively.

MipLevels

The number of mip levels the resource has.

Format

Specifies how the resource's data is to be interpreted, using a DXGI_FORMAT enumeration value.

SampleDesc

A DXGI_SAMPLE_DESC structure that describes the multi-sampling parameters for the resource.

Layout

A D3D12DDI_TEXTURE_LAYOUT value that specifies details related to how the memory which comprises the resource is arranged.

Flags

A D3D12DDI_RESOURCE_FLAGS_0003 value with bitwise-OR'd flags that describe the ways the resource is to be used.

InitialBarrierLayout

A D3D12DDI_BARRIER_LAYOUT value that specifies the initial layout of the resource.

pRowMajorLayout

A D3D12DDIARG_ROW_MAJOR_RESOURCE_LAYOUT structure that describes the layout of a row-major resource. When Layout is D3D12DDI_TL_ROW_MAJOR and pRowMajorLayout is non-null, then *pRowMajorLayout specifies the layout of the resource.

SamplerFeedbackMipRegion

A D3D12DDI_MIP_REGION_0075 structure specifying the size of a mip region.

NumCastableFormats

The number of elements that pCastableFormats points to.

pCastableFormats

Pointer to a contiguous array of DXGI_FORMAT values that this resource can be cast to.

Requirements

Requirement Value
Minimum supported client Windows 11 (WDDM 3.0)
Header d3d12umddi.h

See also

PFND3D12DDI_CALCPRIVATEHEAPANDRESOURCESIZES_0088

PFND3D12DDI_CHECKRESOURCEALLOCATIONINFO_0088

PFND3D12DDI_CREATEHEAPANDRESOURCE_0088