D3DHAL_DP2SETTEXLOD structure (d3dhal.h)
The D3DHAL_DP2SETTEXLOD structure is used to set the level of detail (LOD) for MIP maps when the D3DDP2OP_SETTEXLOD command is sent to D3dDrawPrimitives2.
Syntax
typedef struct _D3DHAL_DP2SETTEXLOD {
DWORD dwDDSurface;
DWORD dwLOD;
} D3DHAL_DP2SETTEXLOD;
Members
dwDDSurface
Specifies a handle to a surface chain.
dwLOD
Controls the maximum MIP level loaded into video memory. Therefore, if the most detailed MIP map in the chain has dimensions 256x256, setting the maximum level to 2 means that the largest MIP map ever present in video memory has dimensions 64x64.
Remarks
Used only for driver-managed textures. This structure contains a surface handle to the MIP map and the maximum level of detail to set.
Requirements
Requirement | Value |
---|---|
Header | d3dhal.h (include D3dhal.h) |
See also
D3DDP2OP_SETTEXLOD