DXGK_ENGINE_STATE enumeration (d3dkmddi.h)

Important

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A DXGK_ENGINE_STATE enumeration value specifies the state of a GPU engine.

Syntax

typedef enum _DXGK_ENGINE_STATE {
  DXGK_ENGINE_STATE_ACTIVE,
  DXGK_ENGINE_STATE_TRANSITION_TO_F1,
  DXGK_ENGINE_STATE_HUNG
} DXGK_ENGINE_STATE;

Constants

 
DXGK_ENGINE_STATE_ACTIVE
The graphics engine is currently active.
DXGK_ENGINE_STATE_TRANSITION_TO_F1
The graphics engine is in the process of transitioning to the F1 power state.
DXGK_ENGINE_STATE_HUNG
The graphics engine is no longer responding as expected.

Requirements

Requirement Value
Minimum supported client Windows 11, version 24H2 (WDDM 3.2)
Header d3dkmddi.h

See also

DXGK_INTERRUPT_TYPE

DXGKARGCB_NOTIFY_INTERRUPT_DATA