DXGK_ENGINE_STATE enumeration (d3dkmddi.h)
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A DXGK_ENGINE_STATE enumeration value specifies the state of a GPU engine.
Syntax
typedef enum _DXGK_ENGINE_STATE {
DXGK_ENGINE_STATE_ACTIVE,
DXGK_ENGINE_STATE_TRANSITION_TO_F1,
DXGK_ENGINE_STATE_HUNG
} DXGK_ENGINE_STATE;
Constants
DXGK_ENGINE_STATE_ACTIVE The graphics engine is currently active. |
DXGK_ENGINE_STATE_TRANSITION_TO_F1 The graphics engine is in the process of transitioning to the F1 power state. |
DXGK_ENGINE_STATE_HUNG The graphics engine is no longer responding as expected. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 11, version 24H2 (WDDM 3.2) |
Header | d3dkmddi.h |
See also
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