D3DKMT_ACQUIREKEYEDMUTEX structure (d3dkmthk.h)
The D3DKMT_ACQUIREKEYEDMUTEX structure describes a keyed mutex that the D3DKMTAcquireKeyedMutex function acquires.
Syntax
typedef struct _D3DKMT_ACQUIREKEYEDMUTEX {
D3DKMT_HANDLE hKeyedMutex;
D3DKMT_ALIGN64 UINT64 Key;
void D3DKMT_PTR(
PLARGE_INTEGER unnamedParam1,
pTimeout unnamedParam2
);
D3DKMT_ALIGN64 UINT64 FenceValue;
} D3DKMT_ACQUIREKEYEDMUTEX;
Members
hKeyedMutex
[in] A D3DKMT_HANDLE data type that represents a kernel-mode handle to the keyed mutex object to acquire.
Key
[in] A 64-bit value that specifies the key value to acquire the mutex for.
void D3DKMT_PTR( PLARGE_INTEGER unnamedParam1, pTimeout unnamedParam2)
FenceValue
[out] A 64-bit value that specifies the current fence value of the GPU synchronization object.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 |
Header | d3dkmthk.h (include D3dkmthk.h) |
See also
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