D3DKMT_CREATESTANDARDALLOCATION structure (d3dkmthk.h)
The D3DKMT_CREATESTANDARDALLOCATION structure is used to create a standard allocation.
Syntax
typedef struct _D3DKMT_CREATESTANDARDALLOCATION {
D3DKMT_STANDARDALLOCATIONTYPE Type;
union {
D3DKMT_STANDARDALLOCATION_EXISTINGHEAP ExistingHeapData;
};
D3DKMT_CREATESTANDARDALLOCATIONFLAGS Flags;
} D3DKMT_CREATESTANDARDALLOCATION;
Members
Type
A D3DKMT_STANDARDALLOCATIONTYPE value that indicates the type of the standard allocation.
ExistingHeapData
A D3DKMT_STANDARDALLOCATION_EXISTINGHEAP structure that holds information about the existing heap.
Flags
A D3DKMT_CREATESTANDARDALLOCATIONFLAGS structure that holds the flags to use to create a standard allocation.
Requirements
Requirement | Value |
---|---|
Header | d3dkmthk.h |
See also
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