D3DKMT_CREATESTANDARDALLOCATION structure (d3dkmthk.h)

The D3DKMT_CREATESTANDARDALLOCATION structure is used to create a standard allocation.

Syntax

typedef struct _D3DKMT_CREATESTANDARDALLOCATION {
  D3DKMT_STANDARDALLOCATIONTYPE        Type;
  union {
    D3DKMT_STANDARDALLOCATION_EXISTINGHEAP ExistingHeapData;
  };
  D3DKMT_CREATESTANDARDALLOCATIONFLAGS Flags;
} D3DKMT_CREATESTANDARDALLOCATION;

Members

Type

A D3DKMT_STANDARDALLOCATIONTYPE value that indicates the type of the standard allocation.

ExistingHeapData

A D3DKMT_STANDARDALLOCATION_EXISTINGHEAP structure that holds information about the existing heap.

Flags

A D3DKMT_CREATESTANDARDALLOCATIONFLAGS structure that holds the flags to use to create a standard allocation.

Requirements

Requirement Value
Header d3dkmthk.h

See also

D3DKMT_CREATEALLOCATION

D3DKMTCreateAllocation