D3DKMT_FLIPOVERLAY structure (d3dkmthk.h)

The D3DKMT_FLIPOVERLAY structure describes a new allocation to display for the overlay.

Syntax

typedef struct _D3DKMT_FLIPOVERLAY {
  [in] D3DKMT_HANDLE hDevice;
  [in] D3DKMT_HANDLE hOverlay;
  [in] D3DKMT_HANDLE hSource;
  void          D3DKMT_PTR(
    VOID               *unnamedParam1,
    pPrivateDriverData unnamedParam2
  );
  [in] UINT          PrivateDriverDataSize;
} D3DKMT_FLIPOVERLAY;

Members

[in] hDevice

A D3DKMT_HANDLE data type that represents the kernel-mode handle to the device that the overlay is associated with.

[in] hOverlay

A D3DKMT_HANDLE data type that represents the kernel-mode handle that is returned by the create-overlay function and that identifies the kernel-mode overlay object to be flipped.

[in] hSource

A D3DKMT_HANDLE data type that represents a kernel-mode handle to the source allocation to be displayed.

void D3DKMT_PTR( VOID *unnamedParam1, pPrivateDriverData unnamedParam2)

[in] PrivateDriverDataSize

The size, in bytes, of the block of private data that pPrivateDriverData points to.

Requirements

Requirement Value
Minimum supported client Windows Vista
Header d3dkmthk.h (include D3dkmthk.h)

See also

D3DKMTFlipOverlay