D3DKMT_GETALLOCATIONPRIORITY structure (d3dkmthk.h)
Used to get allocation priorities.
Syntax
typedef struct _D3DKMT_GETALLOCATIONPRIORITY {
[in] D3DKMT_HANDLE hDevice;
[in] D3DKMT_HANDLE hResource;
void D3DKMT_PTR(
const D3DKMT_HANDLE *unnamedParam1,
phAllocationList unnamedParam2
);
[in] UINT AllocationCount;
void D3DKMT_PTR(
UINT *unnamedParam1,
pPriorities unnamedParam2
);
} D3DKMT_GETALLOCATIONPRIORITY;
Members
[in] hDevice
A handle to the device.
[in] hResource
A handle for this resource in this process.
void D3DKMT_PTR( const D3DKMT_HANDLE *unnamedParam1, phAllocationList unnamedParam2)
[in] AllocationCount
Number of allocations in phAllocationList.
void D3DKMT_PTR( UINT *unnamedParam1, pPriorities unnamedParam2)
Requirements
Requirement | Value |
---|---|
Header | d3dkmthk.h |
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