D3DKMT_GETALLOCATIONPRIORITY structure (d3dkmthk.h)

Used to get allocation priorities.

Syntax

typedef struct _D3DKMT_GETALLOCATIONPRIORITY {
  [in]  D3DKMT_HANDLE hDevice;
  [in]  D3DKMT_HANDLE hResource;
  void          D3DKMT_PTR(
    const D3DKMT_HANDLE *unnamedParam1,
    phAllocationList    unnamedParam2
  );
  [in]  UINT          AllocationCount;
  void          D3DKMT_PTR(
    UINT        *unnamedParam1,
    pPriorities unnamedParam2
  );
} D3DKMT_GETALLOCATIONPRIORITY;

Members

[in] hDevice

A handle to the device.

[in] hResource

A handle for this resource in this process.

void D3DKMT_PTR( const D3DKMT_HANDLE *unnamedParam1, phAllocationList unnamedParam2)

[in] AllocationCount

Number of allocations in phAllocationList.

void D3DKMT_PTR( UINT *unnamedParam1, pPriorities unnamedParam2)

Requirements

Requirement Value
Header d3dkmthk.h