D3DKMT_OFFERALLOCATIONS structure (d3dkmthk.h)
Defines the video memory allocations that the driver offers for reuse. Used with the D3DKMTOfferAllocations function.
Syntax
typedef struct _D3DKMT_OFFERALLOCATIONS {
[in] D3DKMT_HANDLE hDevice;
void D3DKMT_PTR(
D3DKMT_HANDLE *unnamedParam1,
pResources unnamedParam2
);
void D3DKMT_PTR(
const D3DKMT_HANDLE *unnamedParam1,
HandleList unnamedParam2
);
[in] UINT NumAllocations;
[in] D3DKMT_OFFER_PRIORITY Priority;
D3DKMT_OFFER_FLAGS Flags;
} D3DKMT_OFFERALLOCATIONS;
Members
[in] hDevice
A D3DKMT_HANDLE data type that represents a kernel-mode handle to the device that created the allocations.
void D3DKMT_PTR( D3DKMT_HANDLE *unnamedParam1, pResources unnamedParam2)
void D3DKMT_PTR( const D3DKMT_HANDLE *unnamedParam1, HandleList unnamedParam2)
[in] NumAllocations
The number of items in the pResources or HandleList members, whichever is not NULL.
[in] Priority
The priority, of type D3DKMT_OFFER_PRIORITY, with which to offer the allocations for reuse.
Flags
Flag options.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3dkmthk.h (include D3dkmthk.h) |
See also
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