D3DKMT_OPENNTHANDLEFROMNAME structure (d3dkmthk.h)

Describes information that is required to open an NT handle to the process from a graphics adapter name.

Syntax

typedef struct _D3DKMT_OPENNTHANDLEFROMNAME {
  [in]  DWORD dwDesiredAccess;
  void  D3DKMT_PTR(
    OBJECT_ATTRIBUTES *unnamedParam1,
    pObjAttrib        unnamedParam2
  );
  void  D3DKMT_PTR(
    HANDLE    unnamedParam1,
    hNtHandle unnamedParam2
  );
} D3DKMT_OPENNTHANDLEFROMNAME;

Members

[in] dwDesiredAccess

Specifies read and write access for the resource.

void D3DKMT_PTR( OBJECT_ATTRIBUTES *unnamedParam1, pObjAttrib unnamedParam2)

void D3DKMT_PTR( HANDLE unnamedParam1, hNtHandle unnamedParam2)

Requirements

Requirement Value
Minimum supported client Windows 8
Minimum supported server Windows Server 2012
Header d3dkmthk.h (include D3dkmthk.h)