D3DKMT_OPENNTHANDLEFROMNAME structure (d3dkmthk.h)
Describes information that is required to open an NT handle to the process from a graphics adapter name.
Syntax
typedef struct _D3DKMT_OPENNTHANDLEFROMNAME {
[in] DWORD dwDesiredAccess;
void D3DKMT_PTR(
OBJECT_ATTRIBUTES *unnamedParam1,
pObjAttrib unnamedParam2
);
void D3DKMT_PTR(
HANDLE unnamedParam1,
hNtHandle unnamedParam2
);
} D3DKMT_OPENNTHANDLEFROMNAME;
Members
[in] dwDesiredAccess
Specifies read and write access for the resource.
void D3DKMT_PTR( OBJECT_ATTRIBUTES *unnamedParam1, pObjAttrib unnamedParam2)
void D3DKMT_PTR( HANDLE unnamedParam1, hNtHandle unnamedParam2)
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3dkmthk.h (include D3dkmthk.h) |
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