D3DKMT_RECLAIMALLOCATIONS structure (d3dkmthk.h)
Describes video memory resources that are to be reclaimed and that the driver previously offered for reuse. Used with the D3DKMTReclaimAllocations function.
Syntax
typedef struct _D3DKMT_RECLAIMALLOCATIONS {
[in] D3DKMT_HANDLE hDevice;
void D3DKMT_PTR(
D3DKMT_HANDLE *unnamedParam1,
pResources unnamedParam2
);
void D3DKMT_PTR(
const D3DKMT_HANDLE *unnamedParam1,
HandleList unnamedParam2
);
void D3DKMT_PTR(
BOOL *unnamedParam1,
pDiscarded unnamedParam2
);
[in] UINT NumAllocations;
} D3DKMT_RECLAIMALLOCATIONS;
Members
[in] hDevice
A D3DKMT_HANDLE data type that represents a handle to the device that created the allocations.
void D3DKMT_PTR( D3DKMT_HANDLE *unnamedParam1, pResources unnamedParam2)
void D3DKMT_PTR( const D3DKMT_HANDLE *unnamedParam1, HandleList unnamedParam2)
void D3DKMT_PTR( BOOL *unnamedParam1, pDiscarded unnamedParam2)
[in] NumAllocations
The number of items in the pResources, HandleList, or pDiscarded members, whichever is not NULL.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3dkmthk.h (include D3dkmthk.h) |
See also
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