D3DKMT_RECLAIMALLOCATIONS structure (d3dkmthk.h)

Describes video memory resources that are to be reclaimed and that the driver previously offered for reuse. Used with the D3DKMTReclaimAllocations function.

Syntax

typedef struct _D3DKMT_RECLAIMALLOCATIONS {
  [in]  D3DKMT_HANDLE hDevice;
  void          D3DKMT_PTR(
    D3DKMT_HANDLE *unnamedParam1,
    pResources    unnamedParam2
  );
  void          D3DKMT_PTR(
    const D3DKMT_HANDLE *unnamedParam1,
    HandleList          unnamedParam2
  );
  void          D3DKMT_PTR(
    BOOL       *unnamedParam1,
    pDiscarded unnamedParam2
  );
  [in]  UINT          NumAllocations;
} D3DKMT_RECLAIMALLOCATIONS;

Members

[in] hDevice

A D3DKMT_HANDLE data type that represents a handle to the device that created the allocations.

void D3DKMT_PTR( D3DKMT_HANDLE *unnamedParam1, pResources unnamedParam2)

void D3DKMT_PTR( const D3DKMT_HANDLE *unnamedParam1, HandleList unnamedParam2)

void D3DKMT_PTR( BOOL *unnamedParam1, pDiscarded unnamedParam2)

[in] NumAllocations

The number of items in the pResources, HandleList, or pDiscarded members, whichever is not NULL.

Requirements

Requirement Value
Minimum supported client Windows 8
Minimum supported server Windows Server 2012
Header d3dkmthk.h (include D3dkmthk.h)

See also

D3DKMTReclaimAllocations