D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU2 structure (d3dkmthk.h)
D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU2 is used with D3DKMTSignalSynchronizationObjectFromGpu2 to signal a monitored fence.
Syntax
typedef struct _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU2 {
[in] UINT ObjectCount;
void D3DKMT_PTR(
const D3DKMT_HANDLE *unnamedParam1,
ObjectHandleArray unnamedParam2
);
[in] D3DDDICB_SIGNALFLAGS Flags;
[in] ULONG BroadcastContextCount;
void D3DKMT_PTR(
const D3DKMT_HANDLE *unnamedParam1,
BroadcastContextArray unnamedParam2
);
union {
[in] D3DKMT_ALIGN64 UINT64 FenceValue;
[in] HANDLE CpuEventHandle;
[in] const UINT64 *MonitoredFenceValueArray;
D3DKMT_ALIGN64 UINT64 Reserved[8];
};
} D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU2;
Members
[in] ObjectCount
The number of synchronization events in the ObjectHandleArray array and fence values in MonitoredFenceValueArray arrays.
void D3DKMT_PTR( const D3DKMT_HANDLE *unnamedParam1, ObjectHandleArray unnamedParam2)
[in] Flags
A D3DDDICB_SIGNALFLAGS structure that indicates, in bit-field flags, signaling behavior.
[in] BroadcastContextCount
The number of contexts this signal operation will be broadcast to.
void D3DKMT_PTR( const D3DKMT_HANDLE *unnamedParam1, BroadcastContextArray unnamedParam2)
[in] FenceValue
A 64-bit value that specifies the current fence value of the GPU synchronization object. This value applies only if the GPU synchronization object is of type D3DDDI_FENCE.
[in] CpuEventHandle
The handle of an event object that will be signaled when the signal command is processed. This member must be set only when Flags.EnqueueCpuEvent is specified.
[in] MonitoredFenceValueArray
An array of 64-bit monitored fence values to signal, each of which correspond to a synchronization object in ObjectHandleArray.
Reserved[8]
This member is reserved and should be set to zero.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 |
Minimum supported server | Windows Server 2016 |
Header | d3dkmthk.h (include D3dkmthk.h) |
See also
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