D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE structure (d3dkmthk.h)

A structure holding information to submit a signal to the hardware queue.

Syntax

typedef struct _D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE {
  D3DDDICB_SIGNALFLAGS Flags;
  ULONG                BroadcastHwQueueCount;
  void                 D3DKMT_PTR(
    const D3DKMT_HANDLE   *unnamedParam1,
    BroadcastHwQueueArray unnamedParam2
  );
  UINT                 ObjectCount;
  void                 D3DKMT_PTR(
    const D3DKMT_HANDLE *unnamedParam1,
    ObjectHandleArray   unnamedParam2
  );
  void                 D3DKMT_PTR(
    const UINT64    *unnamedParam1,
    FenceValueArray unnamedParam2
  );
} D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE;

Members

Flags

Flags that specify signal behavior.

BroadcastHwQueueCount

Specifies the number of hardware queues to broadcast this signal to.

void D3DKMT_PTR( const D3DKMT_HANDLE *unnamedParam1, BroadcastHwQueueArray unnamedParam2)

ObjectCount

Number of objects to signal.

void D3DKMT_PTR( const D3DKMT_HANDLE *unnamedParam1, ObjectHandleArray unnamedParam2)

void D3DKMT_PTR( const UINT64 *unnamedParam1, FenceValueArray unnamedParam2)

Requirements

Requirement Value
Header d3dkmthk.h