D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE structure (d3dkmthk.h)
A structure holding information to submit a signal to the hardware queue.
Syntax
typedef struct _D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE {
D3DDDICB_SIGNALFLAGS Flags;
ULONG BroadcastHwQueueCount;
void D3DKMT_PTR(
const D3DKMT_HANDLE *unnamedParam1,
BroadcastHwQueueArray unnamedParam2
);
UINT ObjectCount;
void D3DKMT_PTR(
const D3DKMT_HANDLE *unnamedParam1,
ObjectHandleArray unnamedParam2
);
void D3DKMT_PTR(
const UINT64 *unnamedParam1,
FenceValueArray unnamedParam2
);
} D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE;
Members
Flags
Flags that specify signal behavior.
BroadcastHwQueueCount
Specifies the number of hardware queues to broadcast this signal to.
void D3DKMT_PTR( const D3DKMT_HANDLE *unnamedParam1, BroadcastHwQueueArray unnamedParam2)
ObjectCount
Number of objects to signal.
void D3DKMT_PTR( const D3DKMT_HANDLE *unnamedParam1, ObjectHandleArray unnamedParam2)
void D3DKMT_PTR( const UINT64 *unnamedParam1, FenceValueArray unnamedParam2)
Requirements
Requirement | Value |
---|---|
Header | d3dkmthk.h |
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