D3DKMT_SUBMITWAITFORSYNCOBJECTSTOHWQUEUE structure (d3dkmthk.h)
A structure that contains information to submit a wait on the hardware queue.
Syntax
typedef struct _D3DKMT_SUBMITWAITFORSYNCOBJECTSTOHWQUEUE {
D3DKMT_HANDLE hHwQueue;
UINT ObjectCount;
void D3DKMT_PTR(
const D3DKMT_HANDLE *unnamedParam1,
ObjectHandleArray unnamedParam2
);
void D3DKMT_PTR(
const UINT64 *unnamedParam1,
FenceValueArray unnamedParam2
);
} D3DKMT_SUBMITWAITFORSYNCOBJECTSTOHWQUEUE;
Members
hHwQueue
Context queue to submit the command to.
ObjectCount
Number of objects to wait on.
void D3DKMT_PTR( const D3DKMT_HANDLE *unnamedParam1, ObjectHandleArray unnamedParam2)
void D3DKMT_PTR( const UINT64 *unnamedParam1, FenceValueArray unnamedParam2)
Requirements
Requirement | Value |
---|---|
Header | d3dkmthk.h |
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