D3DKMT_UNPINDIRECTFLIPRESOURCES structure (d3dkmthk.h)

The D3DKMT_UNPINDIRECTFLIPRESOURCES structure contains arguments used to unpin direct flip resources.

Syntax

typedef struct _D3DKMT_UNPINDIRECTFLIPRESOURCES {
  [in] D3DKMT_HANDLE hDevice;
  [in] UINT          ResourceCount;
  void          D3DKMT_PTR(
    D3DKMT_HANDLE *unnamedParam1,
    pResourceList unnamedParam2
  );
} D3DKMT_UNPINDIRECTFLIPRESOURCES;

Members

[in] hDevice

A handle to the device.

[in] ResourceCount

The number of resources to unpin.

void D3DKMT_PTR( D3DKMT_HANDLE *unnamedParam1, pResourceList unnamedParam2)

Requirements

Requirement Value
Minimum supported client Windows 8
Minimum supported server Windows Server 2012
Header d3dkmthk.h