PFND3DDDI_CAPTURETOSYSMEM callback function (d3dumddi.h)
The CaptureToSysMem function copies the contents of a capture buffer to a destination surface.
Syntax
PFND3DDDI_CAPTURETOSYSMEM Pfnd3dddiCapturetosysmem;
HRESULT Pfnd3dddiCapturetosysmem(
HANDLE hDevice,
const D3DDDIARG_CAPTURETOSYSMEM *unnamedParam2
)
{...}
Parameters
hDevice
A handle to the display device (graphics context).
unnamedParam2
pData [in]
A pointer to a D3DDDIARG_CAPTURETOSYSMEM structure that describes the parameters of the bit-block transfer (bitblt).
Return value
CaptureToSysMem returns one of the following values:
Return code | Description |
---|---|
S_OK | All resources for the bitblt are in GPU-accessible memory. |
E_OUTOFMEMORY | CaptureToSysMem could not allocate the required memory for it to complete. |
Remarks
The CaptureToSysMem function is similar to the Blt function except that CaptureToSysMem supports copying only from a capture buffer.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3dumddi.h (include D3dumddi.h) |