Registering Callouts with the Filter Engine
After a callout driver has created a device object, it can then register its callouts with the filter engine. A callout driver can register its callouts with the filter engine at any time, even if the filter engine is currently not running. To register a callout with the filter engine, a callout driver calls the FwpsCalloutRegister0 function. For example:
// Prototypes for the callout's callout functions
VOID NTAPI
ClassifyFn(
IN const FWPS_INCOMING_VALUES0 *inFixedValues,
IN const FWPS_INCOMING_METADATA_VALUES0 *inMetaValues,
IN OUT VOID *layerData,
IN const FWPS_FILTER0 *filter,
IN UINT64 flowContext,
IN OUT FWPS_CLASSIFY_OUT0 *classifyOut
);
NTSTATUS NTAPI
NotifyFn(
IN FWPS_CALLOUT_NOTIFY_TYPE notifyType,
IN const GUID *filterKey,
IN const FWPS_FILTER0 *filter
);
VOID NTAPI
FlowDeleteFn(
IN UINT16 layerId,
IN UINT32 calloutId,
IN UINT64 flowContext
);
// Callout registration structure
const FWPS_CALLOUT0 Callout =
{
{ ... }, // GUID key identifying the callout
0, // Callout-specific flags (none set here)
ClassifyFn,
NotifyFn,
FlowDeleteFn
};
// Variable for the run-time callout identifier
UINT32 CalloutId;
NTSTATUS
DriverEntry(
IN PDRIVER_OBJECT DriverObject,
IN PUNICODE_STRING RegistryPath
)
{
PDEVICE_OBJECT deviceObject;
NTSTATUS status;
...
status =
FwpsCalloutRegister0(
deviceObject,
&Callout,
&CalloutId
);
...
return status;
}
If the call to the FwpsCalloutRegister0 function is successful, the variable pointed to by the last parameter contains the run-time identifier for the callout. This run-time identifier corresponds to the GUID that was specified for the callout key.
A single callout driver can implement more than one callout. If a callout driver implements more than one callout, it calls the FwpsCalloutRegister0 function one time for each callout that it supports to register each callout with the filter engine.