D3D10_BLEND enumeration (d3d10.h)

Blend options. A blend option identifies the data source and an optional pre-blend operation.

Syntax

typedef enum D3D10_BLEND {
  D3D10_BLEND_ZERO = 1,
  D3D10_BLEND_ONE = 2,
  D3D10_BLEND_SRC_COLOR = 3,
  D3D10_BLEND_INV_SRC_COLOR = 4,
  D3D10_BLEND_SRC_ALPHA = 5,
  D3D10_BLEND_INV_SRC_ALPHA = 6,
  D3D10_BLEND_DEST_ALPHA = 7,
  D3D10_BLEND_INV_DEST_ALPHA = 8,
  D3D10_BLEND_DEST_COLOR = 9,
  D3D10_BLEND_INV_DEST_COLOR = 10,
  D3D10_BLEND_SRC_ALPHA_SAT = 11,
  D3D10_BLEND_BLEND_FACTOR = 14,
  D3D10_BLEND_INV_BLEND_FACTOR = 15,
  D3D10_BLEND_SRC1_COLOR = 16,
  D3D10_BLEND_INV_SRC1_COLOR = 17,
  D3D10_BLEND_SRC1_ALPHA = 18,
  D3D10_BLEND_INV_SRC1_ALPHA = 19
} ;

Constants

 
D3D10_BLEND_ZERO
Value: 1
The data source is the color black (0, 0, 0, 0). No pre-blend operation.
D3D10_BLEND_ONE
Value: 2
The data source is the color white (1, 1, 1, 1). No pre-blend operation.
D3D10_BLEND_SRC_COLOR
Value: 3
The data source is color data (RGB) from a pixel shader. No pre-blend operation.
D3D10_BLEND_INV_SRC_COLOR
Value: 4
The data source is color data (RGB) from a pixel shader. The pre-blend operation inverts the data, generating 1 - RGB.
D3D10_BLEND_SRC_ALPHA
Value: 5
The data source is alpha data (A) from a pixel shader. No pre-blend operation.
D3D10_BLEND_INV_SRC_ALPHA
Value: 6
The data source is alpha data (A) from a pixel shader. The pre-blend operation inverts the data, generating 1 - A.
D3D10_BLEND_DEST_ALPHA
Value: 7
The data source is alpha data from a rendertarget. No pre-blend operation.
D3D10_BLEND_INV_DEST_ALPHA
Value: 8
The data source is alpha data from a rendertarget. The pre-blend operation inverts the data, generating 1 - A.
D3D10_BLEND_DEST_COLOR
Value: 9
The data source is color data from a rendertarget. No pre-blend operation.
D3D10_BLEND_INV_DEST_COLOR
Value: 10
The data source is color data from a rendertarget. The pre-blend operation inverts the data, generating 1 - RGB.
D3D10_BLEND_SRC_ALPHA_SAT
Value: 11
The data source is alpha data from a pixel shader. The pre-blend operation clamps the data to 1 or less.
D3D10_BLEND_BLEND_FACTOR
Value: 14
The data source is the blend factor set with ID3D10Device::OMSetBlendState. No pre-blend operation.
D3D10_BLEND_INV_BLEND_FACTOR
Value: 15
The data source is the blend factor set with ID3D10Device::OMSetBlendState. The pre-blend operation inverts the blend factor, generating 1 - blend_factor.
D3D10_BLEND_SRC1_COLOR
Value: 16
The data sources are both color data output by a pixel shader. There is no pre-blend operation. This options supports dual-source color blending.
D3D10_BLEND_INV_SRC1_COLOR
Value: 17
The data sources are both color data output by a pixel shader. The pre-blend operation inverts the data, generating 1 - RGB. This options supports dual-source color blending.
D3D10_BLEND_SRC1_ALPHA
Value: 18
The data sources are alpha data output by a pixel shader. There is no pre-blend operation. This options supports dual-source color blending.
D3D10_BLEND_INV_SRC1_ALPHA
Value: 19
The data sources are alpha data output by a pixel shader. The pre-blend operation inverts the data, generating 1 - A. This options supports dual-source color blending.

Remarks

Blend operations are specified in a blend description.

Requirements

Requirement Value
Header d3d10.h

See also

Core Enumerations