ID3D10Resource interface (d3d10.h)
A resource interface provides common actions on all resources.
Inheritance
The ID3D10Resource interface inherits from ID3D10DeviceChild. ID3D10Resource also has these types of members:
Methods
The ID3D10Resource interface has these methods.
ID3D10Resource::GetEvictionPriority Get the eviction priority of a resource. (ID3D10Resource.GetEvictionPriority) |
ID3D10Resource::GetType Get the type of the resource. (ID3D10Resource.GetType) |
ID3D10Resource::SetEvictionPriority Set the eviction priority of a resource. (ID3D10Resource.SetEvictionPriority) |
Remarks
A resource interface cannot be created directly; instead, buffers and textures are created that inherit from a resource interface (see Creating Buffer Resources or Creating Texture Resources).
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |