ID3D10Resource interface (d3d10.h)

A resource interface provides common actions on all resources.

Inheritance

The ID3D10Resource interface inherits from ID3D10DeviceChild. ID3D10Resource also has these types of members:

Methods

The ID3D10Resource interface has these methods.

 
ID3D10Resource::GetEvictionPriority

Get the eviction priority of a resource. (ID3D10Resource.GetEvictionPriority)
ID3D10Resource::GetType

Get the type of the resource. (ID3D10Resource.GetType)
ID3D10Resource::SetEvictionPriority

Set the eviction priority of a resource. (ID3D10Resource.SetEvictionPriority)

Remarks

A resource interface cannot be created directly; instead, buffers and textures are created that inherit from a resource interface (see Creating Buffer Resources or Creating Texture Resources).

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h

See also

ID3D10DeviceChild

Resource Interfaces