ID3D11InfoQueue::GetMessage method (d3d11sdklayers.h)
Get a message from the message queue.
Syntax
HRESULT GetMessage(
[in] UINT64 MessageIndex,
[out, optional] D3D11_MESSAGE *pMessage,
[in, out] SIZE_T *pMessageByteLength
);
Parameters
[in] MessageIndex
Type: UINT64
Index into message queue after an optional retrieval filter has been applied. This can be between 0 and the number of messages in the message queue that pass through the retrieval filter (which can be obtained with ID3D11InfoQueue::GetNumStoredMessagesAllowedByRetrievalFilter). 0 is the message at the front of the message queue.
[out, optional] pMessage
Type: D3D11_MESSAGE*
Returned message (see D3D11_MESSAGE).
[in, out] pMessageByteLength
Type: SIZE_T*
Size of pMessage in bytes, including the size of the message string that the pMessage points to.
Return value
Type: HRESULT
This method returns one of the following Direct3D 11 Return Codes.
Remarks
This method does not remove any messages from the message queue.
This method gets messages from the message queue after an optional retrieval filter has been applied.
Applications should call this method twice to retrieve a message - first to obtain the size of the message and second to get the message. Here is a typical example:
// Get the size of the message
SIZE_T messageLength = 0;
HRESULT hr = pInfoQueue->GetMessage(0, NULL, &messageLength);
// Allocate space and get the message
D3D11_MESSAGE * pMessage = (D3D11_MESSAGE*)malloc(messageLength);
hr = pInfoQueue->GetMessage(0, pMessage, &messageLength);
For an overview see Information Queue Overview.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11sdklayers.h |
Library | D3D11.lib |