ID3D11ShaderReflection interface (d3d11shader.h)
A shader-reflection interface accesses shader information.
Inheritance
The ID3D11ShaderReflection interface inherits from the IUnknown interface. ID3D11ShaderReflection also has these types of members:
Methods
The ID3D11ShaderReflection interface has these methods.
ID3D11ShaderReflection::GetBitwiseInstructionCount Gets the number of bitwise instructions. (ID3D11ShaderReflection.GetBitwiseInstructionCount) |
ID3D11ShaderReflection::GetConstantBufferByIndex The ID3D11ShaderReflection::GetConstantBufferByIndex (d3d11shader.h) method gets a constant buffer by index. |
ID3D11ShaderReflection::GetConstantBufferByName Get a constant buffer by name. (ID3D11ShaderReflection.GetConstantBufferByName) |
ID3D11ShaderReflection::GetConversionInstructionCount Gets the number of conversion instructions. (ID3D11ShaderReflection.GetConversionInstructionCount) |
ID3D11ShaderReflection::GetDesc Get a shader description. (ID3D11ShaderReflection.GetDesc) |
ID3D11ShaderReflection::GetGSInputPrimitive Gets the geometry-shader input-primitive description. (ID3D11ShaderReflection.GetGSInputPrimitive) |
ID3D11ShaderReflection::GetInputParameterDesc Get an input-parameter description for a shader. (ID3D11ShaderReflection.GetInputParameterDesc) |
ID3D11ShaderReflection::GetMinFeatureLevel Gets the minimum feature level. (ID3D11ShaderReflection.GetMinFeatureLevel) |
ID3D11ShaderReflection::GetMovcInstructionCount Gets the number of Movc instructions. (ID3D11ShaderReflection.GetMovcInstructionCount) |
ID3D11ShaderReflection::GetMovInstructionCount Gets the number of Mov instructions. (ID3D11ShaderReflection.GetMovInstructionCount) |
ID3D11ShaderReflection::GetNumInterfaceSlots Gets the number of interface slots in a shader. (ID3D11ShaderReflection.GetNumInterfaceSlots) |
ID3D11ShaderReflection::GetOutputParameterDesc Get an output-parameter description for a shader. (ID3D11ShaderReflection.GetOutputParameterDesc) |
ID3D11ShaderReflection::GetPatchConstantParameterDesc Get a patch-constant parameter description for a shader. |
ID3D11ShaderReflection::GetRequiresFlags Gets a group of flags that indicates the requirements of a shader. (ID3D11ShaderReflection.GetRequiresFlags) |
ID3D11ShaderReflection::GetResourceBindingDesc Get a description of how a resource is bound to a shader. (ID3D11ShaderReflection.GetResourceBindingDesc) |
ID3D11ShaderReflection::GetResourceBindingDescByName Get a description of how a resource is bound to a shader. (ID3D11ShaderReflection.GetResourceBindingDescByName) |
ID3D11ShaderReflection::GetThreadGroupSize Retrieves the sizes, in units of threads, of the X, Y, and Z dimensions of the shader's thread-group grid. (ID3D11ShaderReflection.GetThreadGroupSize) |
ID3D11ShaderReflection::GetVariableByName Gets a variable by name. (ID3D11ShaderReflection.GetVariableByName) |
ID3D11ShaderReflection::IsSampleFrequencyShader Indicates whether a shader is a sample frequency shader. (ID3D11ShaderReflection.IsSampleFrequencyShader) |
Remarks
An ID3D11ShaderReflection interface can be retrieved for a shader by using D3DReflect. The following code illustrates retrieving a ID3D11ShaderReflection from a shader.
pd3dDevice->CreatePixelShader( pPixelShaderBuffer->GetBufferPointer(),
pPixelShaderBuffer->GetBufferSize(), g_pPSClassLinkage, &g_pPixelShader );
ID3D11ShaderReflection* pReflector = NULL;
D3DReflect( pPixelShaderBuffer->GetBufferPointer(), pPixelShaderBuffer->GetBufferSize(),
IID_ID3D11ShaderReflection, (void**) &pReflector);
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11shader.h |