ID3D11ShaderReflectionConstantBuffer interface (d3d11shader.h)
This shader-reflection interface provides access to a constant buffer.
Methods
The ID3D11ShaderReflectionConstantBuffer interface has these methods.
ID3D11ShaderReflectionConstantBuffer::GetDesc Get a constant-buffer description. (ID3D11ShaderReflectionConstantBuffer.GetDesc) |
ID3D11ShaderReflectionConstantBuffer::GetVariableByIndex The ID3D11ShaderReflectionConstantBuffer::GetVariableByIndex (d3d11shader.h) method gets a shader-reflection variable by index. |
ID3D11ShaderReflectionConstantBuffer::GetVariableByName Get a shader-reflection variable by name. (ID3D11ShaderReflectionConstantBuffer.GetVariableByName) |
Remarks
To create a constant-buffer interface, call ID3D11ShaderReflection::GetConstantBufferByIndex or ID3D11ShaderReflection::GetConstantBufferByName. This isn't a COM interface, so you don't need to worry about reference counts or releasing the interface when you're done with it.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11shader.h |