ID3D11ShaderReflectionVariable interface (d3d11shader.h)
This shader-reflection interface provides access to a variable.
Methods
The ID3D11ShaderReflectionVariable interface has these methods.
ID3D11ShaderReflectionVariable::GetBuffer This method returns the buffer of the current ID3D11ShaderReflectionVariable. |
ID3D11ShaderReflectionVariable::GetDesc Get a shader-variable description. (ID3D11ShaderReflectionVariable.GetDesc) |
ID3D11ShaderReflectionVariable::GetInterfaceSlot Gets the corresponding interface slot for a variable that represents an interface pointer. (ID3D11ShaderReflectionVariable.GetInterfaceSlot) |
ID3D11ShaderReflectionVariable::GetType Get a shader-variable type. (ID3D11ShaderReflectionVariable.GetType) |
Remarks
To get a shader-reflection-variable interface, call a method like ID3D11ShaderReflection::GetVariableByName. This isn't a COM interface, so you don't need to worry about reference counts or releasing the interface when you're done with it.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11shader.h |