D3D11_SHADER_BUFFER_DESC structure (d3d11shader.h)
Describes a shader constant-buffer.
Syntax
typedef struct _D3D11_SHADER_BUFFER_DESC {
LPCSTR Name;
D3D_CBUFFER_TYPE Type;
UINT Variables;
UINT Size;
UINT uFlags;
} D3D11_SHADER_BUFFER_DESC;
Members
Name
Type: LPCSTR
The name of the buffer.
Type
Type: D3D_CBUFFER_TYPE
A D3D_CBUFFER_TYPE-typed value that indicates the intended use of the constant data.
Variables
Type: UINT
The number of unique variables.
Size
Type: UINT
Buffer size (in bytes).
uFlags
Type: UINT
A combination of D3D_SHADER_CBUFFER_FLAGS-typed values that are combined by using a bitwise OR operation. The resulting value specifies properties for the shader constant-buffer.
Remarks
Constants are supplied to shaders in a shader-constant buffer. Get the description of a shader-constant-buffer by calling ID3D11ShaderReflectionConstantBuffer::GetDesc.
Requirements
Requirement | Value |
---|---|
Header | d3d11shader.h |