ID3D11ShaderTrace::GetWrittenRegister method (d3d11shadertracing.h)
Retrieves information about a register that was written by a step in the trace.
Syntax
HRESULT GetWrittenRegister(
[in] UINT stepIndex,
[in] UINT writtenRegisterIndex,
[out] D3D11_TRACE_REGISTER *pRegister,
[out] D3D11_TRACE_VALUE *pValue
);
Parameters
[in] stepIndex
The index of the step within the trace. The range of the index is [0...NumTraceSteps-1], where NumTraceSteps is a member of the D3D11_TRACE_STATS structure. You can retrieve information in any step order.
[in] writtenRegisterIndex
The index of the register within the trace step. The range of the index is [0...NumRegistersWritten-1], where NumRegistersWritten is a member of the D3D11_TRACE_STEP structure.
[out] pRegister
A pointer to a D3D11_TRACE_REGISTER structure. GetWrittenRegister fills the members of this structure with information about the register that was written by the step in the trace.
[out] pValue
A pointer to a D3D11_TRACE_VALUE structure. GetWrittenRegister fills the members of this structure with information about the value that was written to the register.
Return value
GetWrittenRegister returns:
- S_OK if the method retrieves the register information.
- E_FAIL if a trace is not available or if the trace was not created with the D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_WRITES flag.
- E_INVALIDARG if stepIndex or writtenRegisterIndex is out of range or if pRegister or pValue is NULL.
- Possibly other error codes that are described in Direct3D 11 Return Codes.
Remarks
This API requires the Windows Software Development Kit (SDK) for Windows 8.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11shadertracing.h |
DLL | D3D11SDKLayers.dll; D3D11_1SDKLayers.dll; D3D11_2SDKLayers.dll |