ID3D11ShaderTrace::ResetTrace method (d3d11shadertracing.h)
Resets the shader-trace object.
Syntax
void ResetTrace();
Return value
None
Remarks
After you call ResetTrace, the ID3D11ShaderTrace object behaves as if it had just been created. Thereafter, shader invocations for the trace start from 0 again; calls to ID3D11ShaderTrace::TraceReady return S_FALSE until the selected shader invocation number is reached, and TraceReady records a new trace.
Note This API requires the Windows Software Development Kit (SDK) for Windows 8.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11shadertracing.h |
DLL | D3D11SDKLayers.dll; D3D11_1SDKLayers.dll; D3D11_2SDKLayers.dll |