D3D11_PIXEL_SHADER_TRACE_DESC structure (d3d11shadertracing.h)
Describes an instance of a pixel shader to trace.
Syntax
typedef struct D3D11_PIXEL_SHADER_TRACE_DESC {
UINT64 Invocation;
INT X;
INT Y;
UINT64 SampleMask;
} D3D11_PIXEL_SHADER_TRACE_DESC;
Members
Invocation
The invocation number of the instance of the pixel shader.
X
The x-coordinate of the pixel.
Y
The y-coordinate of the pixel.
SampleMask
A value that describes a mask of pixel samples to trace. If this value specifies any of the masked samples, the trace is activated. The least significant bit (LSB) is sample 0. The non-multisample antialiasing (MSAA) counts as a sample count of 1; therefore, the LSB of SampleMask should be set. If set to zero, the pixel is not traced. However, pixel traces can still be enabled on an invocation basis.
Remarks
This API requires the Windows Software Development Kit (SDK) for Windows 8.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps only] |
Minimum supported server | Windows Server 2012 [desktop apps only] |
Header | d3d11shadertracing.h |