SplitSymbols function (imagehlp.h)

Strips symbols from the specified image.

Syntax

BOOL IMAGEAPI SplitSymbols(
  [in]  PSTR  ImageName,
  [in]  PCSTR SymbolsPath,
  [out] PSTR  SymbolFilePath,
  [in]  ULONG Flags
);

Parameters

[in] ImageName

The name of the image from which to split symbols.

[in] SymbolsPath

The subdirectory for storing symbols. This parameter is optional.

[out] SymbolFilePath

The name of the generated symbol file. This file typically has a .dbg extension.

[in] Flags

The information to be split from the image. This parameter can be zero or a combination of the following values.

Value Meaning
SPLITSYM_EXTRACT_ALL
0x00000002
Usually, an image with the symbols split off will still contain a MISC debug directory with the name of the symbol file. Therefore, the debugger can still find the symbols. Using this flag removes this link. The end result is similar to using the -debug:none switch on the Microsoft linker.
SPLITSYM_REMOVE_PRIVATE
0x00000001
This strips off the private CodeView symbolic information when generating the symbol file.
SPLITSYM_SYMBOLPATH_IS_SRC
0x00000004
The symbol file path contains an alternate path to locate the .pdb file.

Return value

If the function succeeds, the return value is TRUE.

If the function fails, the return value is FALSE. To retrieve extended error information, call GetLastError.

Remarks

The SplitSymbols function should be used when stripping symbols from an image. It will create a symbol file that all compatible debuggers understand. The format is defined in WinNT.h and consists of an image header, followed by the array of section headers, the FPO information, and all debugging symbolic information from the image.

If the SymbolsPath parameter is NULL, the symbol file is stored in the directory where the image exists. Otherwise, it is stored in the subdirectory below SymbolsPath that matches the extension of the image. Using this method reduces the chances of symbol file collision. For example, the symbols for myapp.exe will be in the SymbolsPath\exe directory and the symbols for myapp.dll will be in the SymbolsPath\dll directory.

All ImageHlp functions, such as this one, are single threaded. Therefore, calls from more than one thread to this function will likely result in unexpected behavior or memory corruption. To avoid this, you must synchronize all concurrent calls from more than one thread to this function.

Requirements

Requirement Value
Minimum supported client Windows XP [desktop apps only]
Minimum supported server Windows Server 2003 [desktop apps only]
Target Platform Windows
Header imagehlp.h
Library Imagehlp.lib
DLL Imagehlp.dll

See also

ImageHlp Functions