ID2D1RenderTarget::GetDpi method (d2d1.h)
Return the render target's dots per inch (DPI).
Syntax
void GetDpi(
[out] FLOAT *dpiX,
[out] FLOAT *dpiY
);
Parameters
[out] dpiX
Type: FLOAT*
When this method returns, contains the horizontal DPI of the render target. This parameter is passed uninitialized.
[out] dpiY
Type: FLOAT*
When this method returns, contains the vertical DPI of the render target. This parameter is passed uninitialized.
Return value
None
Remarks
This method indicates the mapping from pixel space to device-independent space for the render target.
For ID2D1HwndRenderTarget, the DPI defaults to the most recently factory-read system DPI. The default value for all other render targets is 96 DPI.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |