Matrix3x2F::Scale(FLOAT,FLOAT,D2D1_POINT_2F) method (d2d1helper.h)
Creates a scale transformation that has the specified scale factors and center point.
Syntax
Matrix3x2F Scale(
FLOAT x,
FLOAT y,
D2D1_POINT_2F center
);
Parameters
x
Type: FLOAT
The x-axis scale factor of the scale transformation.
y
Type: FLOAT
The y-axis scale factor of the scale transformation.
center
Type: D2D1_POINT_2F
The point about which the scale is performed.
Return value
Type: Matrix3x2F
The new scale transformation.
Remarks
This method creates a scale transformation for the specified centerPoint and the
x-axis and y-axis scale factors. If you prefer to create a
D2D1_SIZE_F structure to store the scale factors, call the other Scale method.
The following illustration shows the size of the square increased to 130% in both dimensions. The center point of the scaling is the upper-left corner of the square.
For an example, see How to Scale an Object.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps only] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps only] |
Target Platform | Windows |
Header | d2d1helper.h |
Library | D2d1.lib |
DLL | D2d1.dll |