D3D10_ASYNC_GETDATA_FLAG enumeration (d3d10.h)
Optional flags that control the behavior of ID3D10Asynchronous::GetData.
Syntax
typedef enum D3D10_ASYNC_GETDATA_FLAG {
D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1
} ;
Constants
D3D10_ASYNC_GETDATA_DONOTFLUSH Value: 0x1 Do not flush the command buffer. This can potentially cause an infinite loop if GetData is continually called until it returns S_OK as there may still be commands in the command buffer that need to be processed in order for GetData to return S_OK. Since the commands in the command buffer are not flushed they will not be processed and therefore GetData will never return S_OK. |
Requirements
Requirement | Value |
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Header | d3d10.h |