D3D10_COLOR_WRITE_ENABLE enumeration (d3d10.h)
Identify which components of each pixel of a render target are writable during blending.
Syntax
typedef enum D3D10_COLOR_WRITE_ENABLE {
D3D10_COLOR_WRITE_ENABLE_RED = 1,
D3D10_COLOR_WRITE_ENABLE_GREEN = 2,
D3D10_COLOR_WRITE_ENABLE_BLUE = 4,
D3D10_COLOR_WRITE_ENABLE_ALPHA = 8,
D3D10_COLOR_WRITE_ENABLE_ALL
} ;
Constants
D3D10_COLOR_WRITE_ENABLE_RED Value: 1 Allow data to be stored in the red component. |
D3D10_COLOR_WRITE_ENABLE_GREEN Value: 2 Allow data to be stored in the green component. |
D3D10_COLOR_WRITE_ENABLE_BLUE Value: 4 Allow data to be stored in the blue component. |
D3D10_COLOR_WRITE_ENABLE_ALPHA Value: 8 Allow data to be stored in the alpha component. |
D3D10_COLOR_WRITE_ENABLE_ALL Allow data to be stored in all components. |
Remarks
These flags can be combined with a bitwise OR.
Requirements
Requirement | Value |
---|---|
Header | d3d10.h |