ID3D10Device::CreateBuffer method (d3d10.h)

Create a buffer (vertex buffer, index buffer, or shader-constant buffer).

Syntax

HRESULT CreateBuffer(
  [in]  const D3D10_BUFFER_DESC      *pDesc,
  [in]  const D3D10_SUBRESOURCE_DATA *pInitialData,
  [out] ID3D10Buffer                 **ppBuffer
);

Parameters

[in] pDesc

Type: const D3D10_BUFFER_DESC*

Pointer to a buffer description (see D3D10_BUFFER_DESC).

[in] pInitialData

Type: const D3D10_SUBRESOURCE_DATA*

Pointer to the initialization data (see D3D10_SUBRESOURCE_DATA); use NULL to allocate space only.

[out] ppBuffer

Type: ID3D10Buffer**

Address of a pointer to the buffer created (see ID3D10Buffer Interface). Set this parameter to NULL to validate the other input parameters (S_FALSE indicates a pass).

Return value

Type: HRESULT

This method returns one of the following Direct3D 10 Return Codes.

Remarks

For example code, see:

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See also

ID3D10Device Interface