ID3D10Device::CreateDepthStencilState method (d3d10.h)
Create a depth-stencil state object that encapsulates depth-stencil test information for the output-merger stage.
Syntax
HRESULT CreateDepthStencilState(
[in] const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
[out] ID3D10DepthStencilState **ppDepthStencilState
);
Parameters
[in] pDepthStencilDesc
Type: const D3D10_DEPTH_STENCIL_DESC*
Pointer to a depth-stencil state description (see D3D10_DEPTH_STENCIL_DESC).
[out] ppDepthStencilState
Type: ID3D10DepthStencilState**
Address of a pointer to the depth-stencil state object created (see ID3D10DepthStencilState Interface).
Return value
Type: HRESULT
This method returns one of the following Direct3D 10 Return Codes.
Remarks
4096 unique depth-stencil state objects can be created on a device at a time.
If an application attempts to create a depth-stencil state with the same description as an already existing depth-stencil state, then the same interface with an incremented reference count will be returned and the total number of unique depth-stencil state objects will stay the same.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |
Library | D3D10.lib |